Acolytes are primarily support characters, able to Heal and buff stats of the whole party. Attack power and options are very limited, but defense power is high. Maneuverability is good in the air, but its easy to get trapped on the ground.
|Skill||Command||Requirements||Max Level||Effect Summary|
|Holy Light||↓↘→ B||Angelus (2) + Blessing (2)||10||Summon a ball of light, which drops from overhead.|
|Divine Protection||passive||default||10||Increases defense power|
|Demon Bane||passive||Divine Protection (2)||10||Increases attack power|
|Heal||(D) ↓↓ B||default||10||HP of all characters in the circle is healed|
|Increase Agi||(D) →→ A||Heal (3)||10||Rise the AGI of all the characters in the party.|
|Decrease Agi||(D) ←← A||Increase Agi (3)||10||Decrease the AGI of all enemies around you (Slow effect)|
|Angelus||(D) ↓↘→ B||Divine Protection (2)||10||Defense for all characters in party improves.|
|Blessing||(D) ↓↓ A||Divine Protection (3)||10||Increase STR, INT, and DEX for all party|
|Pneuma||↓↓ A||Teleport(1)||1||Block all range or projectile attack|
|Teleport||↓↓ B (+Air)||default||1||Teleport randomly|
|Chain Attack 1||A A||AGI 10||0||a second Weak Attack if the first Weak Attack hits|
|Chain Attack 2||A A A||AGI 20||0||a third Weak Attack if the second Weak Attack hits|
|Heal Bomb||Heal →+B||Heal 1 + INT 10||0||Throw ball that heals and knocks away the first thing it hits, even an enemy.|
|Holy Spin Attack||→→+B||STR 10 + DEX 10||1||A powerful dashing attack. Hit a falling Holy Light to launch it forward for multiple hits.|
|Holy Machine-gun Punch||↓↘→+A (Air)||STR 10 + AGI 20||5||Multiple hit while jumping. Can be repeated.|
|Holy Spin Kick||→→+A||DEX 5||1||Hits twice. Second hit pulls the enemy in.|
|Chain Attack 1||A A||DEX 5||0||a second Weak Attack if the first Weak Attack hits|
|Chain Attack 2||A A A||STR 20 + DEX 10||0||a third Weak Attack if the second Weak Attack hits|
|Grab Heal||Heal →+B||Heal 1 + VIT 10||(as Heal)||Grab the target to heal. Takes the same SP as casting Heal, but also requires Heal to be cast, so total is twice Heal SP.|
|Holy Home Run||→→+B||STR 10||2||A slow, strong attack. Hit a falling Holy Light to launch it forward for multiple hits.|
|Holy Hammer||→→+A||INT 10||2||Bash the holy ball like a hammer. Can combo into and out of other moves, including itself.|
|Lunar Buster Lariat||A+B||STR 60||10||Run forward and swing the arm for high damage. Costs 50HP.|
- Level 4 = +1 LUK
- Level 12 = +1 VIT
- Level 20 = +1 INT
- Level 28 = +1 DEX
Acolyte only, other jobs have some different effects for certain stats.
- STR: Increases MIN and MAX ATK for physical attack.
- AGI: Increases animation for every movement and Dodge chance.
- VIT: Increases max HP, HP regeneration, overall Defense, resistance against Super Armor / flinching.
- INT: Increases max SP, SP regeneration, overall Magic Attack for all magic attack
- DEX: More MIN ATK damage. Every 10 DEX , you can chain in a combo another Strong Attack.
- LUK: Increases Critical attacks
- Since Increase AGI and Blessing increase the base stats (STR/INT/AGI/DEX), they can temporarily allow a character to qualify for moves that have stat requirements. For example, Blessing 10 can boost a 50Str F-Acolyte to 60Str, allowing her to use Lunar Buster Lariat.