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__TOC__
Acolytes are primarily support characters, able to [[Heal]] and buff stats of the whole party. Attack power and options are very limited, but defense power is high. Maneuverability is good in the air, but its easy to get trapped on the ground.
 
 
Important Attributes: INT and DEX
 
 
 
{| border="0" cellpadding="2" cellspacing="0" style="border-collapse:collapse;background:#000000;" width="80%" align="center"
 
{| border="0" cellpadding="2" cellspacing="0" style="border-collapse:collapse;background:#000000;" width="80%" align="center"
|align="center"|[[File:09acolyte_male.jpg|link=]][[File:10acolyte_female.jpg|link=]]
+
| align="center" |[[File:09acolyte_male.jpg|link=]][[File:10acolyte_female.jpg|link=]]
 
|
 
|
   
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|[[image:Thumb_a_07.jpg|alt=Male Merchant|link=Merchant]][[image:Thumb_a_08.jpg|alt=Female Merchant|link=Merchant]]
 
|[[image:Thumb_a_07.jpg|alt=Male Merchant|link=Merchant]][[image:Thumb_a_08.jpg|alt=Female Merchant|link=Merchant]]
 
|-
 
|-
|[[image:Thumb_b_09.jpg|alt=Male Acolyte|link=Category:Acolyte]][[image:Thumb_b_10.jpg|alt=Female Acolyte|link=Category:Acolyte]]
+
|[[image:Thumb_b_09.jpg|alt=Male Acolyte|link=Acolyte]][[image:Thumb_b_10.jpg|alt=Female Acolyte|link=Acolyte]]
 
|-
 
|-
 
|[[image:Thumb_a_11.jpg|alt=Male Thief|link=Thief]][[image:Thumb_a_12.jpg|alt=Female Thief|link=Thief]]
 
|[[image:Thumb_a_11.jpg|alt=Male Thief|link=Thief]][[image:Thumb_a_12.jpg|alt=Female Thief|link=Thief]]
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|}
 
|}
   
 
Acolytes are primarily support characters, able to [[Heal]] and buff stats of the whole party. Attack power and options are limited, but defense power is high. But this does not mean they are slow at making progress through stages. Maneuverability is good in the air, but its easy to get trapped on the ground if you're not careful.
{|align="right"
 
|__TOC__
 
|}
 
=='''<span style="font-size:20px;">STAT EFFECTS</span>'''==
 
Acolyte only, other jobs have some different effects for certain stats.
 
*[[STR]]: Increases MIN and MAX ATK for physical attack.
 
*[[AGI]]: Increases animation for every movement and [[Dodge]] chance.
 
*[[VIT]]: Increases max [[HP]], [[HP regeneration]], overall [[Defense]], resistance against [[Super Armor]] / flinching.
 
*[[INT]]: Increases max [[SP]], [[SP regeneration]], overall [[Magic Attack]] for all magic attack
 
*[[DEX]]: More MIN ATK damage. Every 10 DEX , you can chain in a combo another Strong Attack.
 
*[[LUK]]: Increases [[Critical]] attacks
 
   
  +
There're mainly 2 builds: Holy Light and Melee builds.
=='''BONUS STATS'''==
 
  +
*Level 4 = +1 LUK
 
  +
* Holy Light requires a free space in front of the Acolyte to be launched forward and deal full damage, as well as being horizontally limited.
*Level 12 = +1 VIT
 
  +
* Melee build almost doesn't have a real weakness. But also no real strength for Male Acolyte.
*Level 20 = +1 INT
 
  +
* Both builds are restricted horizontally, but Male Acolyte makes up for the this weakness with his aerial damage. There aren't many notable aerial enemies in this game, though.
*Level 28 = +1 DEX
 
  +
  +
For Holy Light build: INT AGI and DEX.
  +
  +
For Melee Build, especially Female Acolyte: STR, AGI and DEX
   
=='''SKILLS'''==
+
==Skills==
 
{| style="border-collapse:collapse;" border="1" cellspacing="0" cellpadding="4"
 
{| style="border-collapse:collapse;" border="1" cellspacing="0" cellpadding="4"
 
|+'''Acolyte Skills'''
 
|+'''Acolyte Skills'''
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|-
 
|-
 
|[[Holy Light]]
 
|[[Holy Light]]
| ↓↘→ B
+
|↓↘→ B
 
|8-4
 
|8-4
| [[Angelus]] (2) + [[Blessing]] (2)
+
|[[Angelus]] (2) + [[Blessing]] (2)
| Summon a ball of light, which drops from overhead.
+
|Summon a ball of light, which drops from overhead.
 
|-
 
|-
 
|[[Divine Protection]]
 
|[[Divine Protection]]
| ''passive''
+
|''passive''
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
| ''default''
+
|''default''
| Increases defense power
+
|Increases defense power
 
|-
 
|-
 
|[[Demon Bane]]
 
|[[Demon Bane]]
| ''passive''
+
|''passive''
 
|<nowiki>-</nowiki>
 
|<nowiki>-</nowiki>
| [[Divine Protection]] (2)
+
|[[Divine Protection]] (2)
| Increases attack power
+
|Increases attack power
 
|-
 
|-
 
|[[Heal]]
 
|[[Heal]]
| (D) ↓↓ B
+
|(D) ↓↓ B
 
|30-66
 
|30-66
| ''default''
+
|''default''
| Heal HP of allies
+
|Heal HP of allies
 
|-
 
|-
 
|[[Increase Agi]]
 
|[[Increase Agi]]
| (D) →→ A
+
|(D) →→ A
 
|30-39
 
|30-39
| [[Heal]] (3)
+
|[[Heal]] (3)
| Increase AGI of allies
+
|Increase AGI of allies
 
|-
 
|-
 
|[[Decrease Agi]]
 
|[[Decrease Agi]]
|(D) ←← A
+
| (D) ←← A
 
|10-19
 
|10-19
| [[Increase Agi]] (3)
+
|[[Increase Agi]] (3)
| Decrease the AGI of all enemies around you (Slow effect)
+
|Decrease the AGI of all enemies around you (Slow effect)
 
|-
 
|-
 
|[[Angelus]]
 
|[[Angelus]]
|(D) ↓↘→ B
+
| (D) ↓↘→ B
 
|15
 
|15
| [[Divine Protection]] (2)
+
|[[Divine Protection]] (2)
| Decrease damage to allies
+
|Decrease damage to allies
 
|-
 
|-
 
|[[Blessing]]
 
|[[Blessing]]
| (D) ↓↓ A
+
|(D) ↓↓ A
 
|30-39
 
|30-39
| [[Divine Protection]] (3)
+
|[[Divine Protection]] (3)
| Increase STR, INT, and DEX for allies
+
|Increase STR, INT, and DEX for allies
 
|-
 
|-
 
|[[Pneuma]]
 
|[[Pneuma]]
 
| ↓↓ A
 
| ↓↓ A
 
|20
 
|20
| [[Teleport]](1)
+
|[[Teleport]](1)
| Block certain projectile attacks
+
|Block certain projectile attacks
 
|-
 
|-
 
|[[Teleport]]
 
|[[Teleport]]
 
| ↓↓ B (+Air)
 
| ↓↓ B (+Air)
 
|10
 
|10
| ''default''
+
|''default''
 
|
 
|
 
Teleports a random distance.
 
Teleports a random distance.
   
*Acolyte-M teleports horizontally
+
*Acolyte-M teleports horizontally
   
 
*Acolyte-F teleports vertically
 
*Acolyte-F teleports vertically
 
|}
 
|}
   
=='''MOVES'''==
+
==Moves==
==='''Acolyte-M Moves'''===
+
===Male===
 
{| style="border-collapse:collapse;" border="1" cellspacing="0" cellpadding="4"
 
{| style="border-collapse:collapse;" border="1" cellspacing="0" cellpadding="4"
 
|- bgcolor="#eeeeee"
 
|- bgcolor="#eeeeee"
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|[[Chain Attack 1 Acolyte|Chain Attack 1]]
 
|[[Chain Attack 1 Acolyte|Chain Attack 1]]
 
|A A
 
|A A
|AGI 10
+
| AGI 10
 
|0
 
|0
 
|Second weak attack if the first weak attack hits.
 
|Second weak attack if the first weak attack hits.
 
|-
 
|-
 
|[[Chain Attack 2 Acolyte|Chain Attack 2]]
 
|[[Chain Attack 2 Acolyte|Chain Attack 2]]
|A A A
+
| A A A
|AGI 20
+
| AGI 20
 
|0
 
|0
 
|Third weak attack if the second weak attack hits.
 
|Third weak attack if the second weak attack hits.
Line 173: Line 164:
 
|[[Holy Spin Kick|Spin Heel Kick]]
 
|[[Holy Spin Kick|Spin Heel Kick]]
 
|→ →+A
 
|→ →+A
|DEX 5
+
| DEX 5
 
|1 SP
 
|1 SP
 
|Hits twice. Second hit pulls the enemy in.
 
|Hits twice. Second hit pulls the enemy in.
Line 180: Line 171:
 
[[Dash Spin Heel Kick]]
 
[[Dash Spin Heel Kick]]
 
|→→ →+A
 
|→→ →+A
|DEX 5
+
| DEX 5
 
|1 SP
 
|1 SP
 
|Longer range [[Spin Heel Kick]]
 
|Longer range [[Spin Heel Kick]]
 
|-
 
|-
|[[Holy Machine-gun Punch|Aerial Machine-gun Punch]]
+
|[[Aerial Machine-gun Punch]]
 
|
 
|
 
(air)
 
(air)
   
↓↘ →+A
+
↓↘ →+A
 
|
 
|
 
STR 10
 
STR 10
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|}
 
|}
   
==='''Acolyte-F Moves'''===
+
===Female===
 
{| style="border-collapse:collapse;" border="1" cellspacing="0" cellpadding="4"
 
{| style="border-collapse:collapse;" border="1" cellspacing="0" cellpadding="4"
 
|- bgcolor="#eeeeee"
 
|- bgcolor="#eeeeee"
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|[[Chain Attack 1 Acolyte|Chain Attack 1]]
 
|[[Chain Attack 1 Acolyte|Chain Attack 1]]
 
|A A
 
|A A
|DEX 5
+
| DEX 5
 
|0
 
|0
 
|a second Weak Attack if the first Weak Attack hits
 
|a second Weak Attack if the first Weak Attack hits
 
|-
 
|-
 
|[[Chain Attack 2 Acolyte|Chain Attack 2]]
 
|[[Chain Attack 2 Acolyte|Chain Attack 2]]
|A A A
+
| A A A
|STR 20 +
+
| STR 20 +
 
DEX 10
 
DEX 10
 
|0
 
|0
Line 229: Line 220:
 
|[[Heal]] +
 
|[[Heal]] +
 
VIT 10
 
VIT 10
|(as Heal)
+
| (as Heal)
 
|Grab the target to heal. Takes the same SP as casting Heal, but also requires Heal to be cast, so total is twice Heal SP.
 
|Grab the target to heal. Takes the same SP as casting Heal, but also requires Heal to be cast, so total is twice Heal SP.
 
|-
 
|-
 
|[[Holy Home Run]]
 
|[[Holy Home Run]]
 
|→ →+B
 
|→ →+B
|STR 10
+
| STR 10
 
|2
 
|2
 
|A slow, strong attack. Hit a falling [[Holy Light]] to launch it forward for multiple hits.
 
|A slow, strong attack. Hit a falling [[Holy Light]] to launch it forward for multiple hits.
Line 240: Line 231:
 
|[[Holy Hammer]]
 
|[[Holy Hammer]]
 
|→ →+A
 
|→ →+A
|INT 10
+
| INT 10
 
|2
 
|2
 
|Bash the holy ball like a hammer. Can combo into and out of other moves, including itself.
 
|Bash the holy ball like a hammer. Can combo into and out of other moves, including itself.
Line 246: Line 237:
 
|[[Lunar Buster Lariat]]
 
|[[Lunar Buster Lariat]]
 
|A+B
 
|A+B
|STR 60
+
| STR 60
 
|10
 
|10
|Run forward and swing the arm for high damage. Costs 50HP.
+
| Run forward and swing the arm for high damage. Costs 50HP.
 
|}
 
|}
   
=='''NOTES'''==
+
==Bonus Stats==
  +
* Since [[Increase Agi]] and [[Blessing]] increase the base stats (STR/INT/AGI/DEX), they can temporarily allow a character to qualify for moves that have stat requirements.
 
 
*Level 4 = +1 LUK
** For example, Blessing 10 can boost a 50-STR F-Acolyte to 60-STR, allowing her to use Lunar Buster Lariat.
 
 
*Level 12 = +1 VIT
 
*Level 20 = +1 INT
 
*Level 28 = +1 DEX
  +
  +
==Gender Differences==
  +
  +
Other than the common differences such as Male having higher HP and Female having higher SP. The most notable uniqueness are:
  +
  +
* Female Acolyte is significantly easier to master and more flexible with her attacks. Her attacks are also a lot easier to connect than Male Acolyte. Making her very beginner friendly and does not take effort to master.
  +
*Male Acolyte is faster when mastered, but most of his attacks are not easy to connect. While it's not too hard to play, it requires a lot of effort and skills to master him.
  +
*Female Acolyte uses a Skirt of Levitation, slowing down her descent in the air as well as helping her jump decently high.
  +
*Male Acolyte is extremely agile. His dash is guard-cancellable. He requires good reflexes to perform at his full potential
  +
* Male Acolyte effectively has his options cut in half for air combo because his (Air)→+B is very slow and it slams the target straight to the ground, ending the combo immediately. However, he has [[Aerial Machine-gun Punch|Machine Gun Punch]] which deals good damage. both (Air)B and [[Aerial Machine-gun Punch|Machine Gun Punch]] have very limited vertical range so you need a good aim to effectively use them.
  +
*Female Acolyte is more versatile with her air combo because her (Air)→+B is much faster and does not slam the target straight to the ground. effectively doubling her options compared to Male Acolyte. Both her (Air)B and (Air)→+B are very easy to hit.
  +
* Female Acolyte is usually slower, and its unlikely to go for 50 AGI, since that will hinder her damage output. Unless you over level her.
  +
* Male Acolyte is more suitable for Holy Light build, as he is innately slightly faster (male starts with 106% speed, while female starts at 98%). And it's unlikely for either of them to go for AGI, or even Increase AGI. Unless you over level. However, it is easier for Female to launch the Holy Light.
  +
* Female Acolyte is more suitable for the Melee build, as her [[Lunar Buster Lariat]] is significantly stronger (when used properly) and easier to use than [[Holy Light]]. even if you don't learn [[Demon Bane]] and prioritize INT over STR (even if you cheat to max both of them). on equal STR and INT, Holy Light will only deal more damage if it hits at least 7 hits on a single use (only possible against large enemies such as Argiope, or target that can't be flinched (such as boss) is moving away from the Acolyte.
  +
  +
==Stats Effects==
 
Acolyte only, other jobs have some different effects for certain stats.
  +
 
*[[STR]]: Increases MIN and MAX ATK for physical attack.
 
*[[AGI]]: Increases animation for every movement and [[Dodge]] chance.
 
*[[VIT]]: Increases max [[HP]], [[HP regeneration]], overall [[Defense]], resistance against [[Super Armor]] / flinching.
 
*[[INT]]: Increases max [[SP]], [[SP regeneration]], overall [[Magic Attack]] for all magic attack
 
*[[DEX]]: More MIN ATK damage. Every 10 DEX , you can chain in a combo another Strong Attack.
 
*[[LUK]]: Increases [[Critical]] attacks
  +
  +
==Tips==
  +
 
*Since [[Increase Agi]] and [[Blessing]] increase the base stats (STR/INT/AGI/DEX), they can temporarily allow a character to qualify for moves that have stat requirements.
 
**For example, Blessing 10 can boost a 50-STR F-Acolyte to 60-STR, allowing her to use Lunar Buster Lariat.
  +
*[[Angelus]] is a weak buff, not worth investing in. Its effect depends on the target's [[VIT]], which will often be low, and it only boosts ''some'' VIT effects. [[Blessing]] and [[Increase Agi]] both boost the actual stats, and don't require investment in those stats.
  +
*[[Demon Bane]] is an excellent damage bonus (+20%) for a Melee Acolyte.
  +
*[[Divine Protection]] is an excellent defensive passive skill (-20%). At level 10, it grants the same damage resistance (though not other bonuses) as 100 VIT.
   
 
{{navclasses}}
 
{{navclasses}}

Latest revision as of 05:54, 8 June 2023

09acolyte male10acolyte female
Male SwordmanFemale Swordman
Male ArcherFemale Archer
Male MagicianFemale Magician
Male MerchantFemale Merchant
Male AcolyteFemale Acolyte
Male ThiefFemale Thief
Male NoviceFemale Novice

Acolytes are primarily support characters, able to Heal and buff stats of the whole party. Attack power and options are limited, but defense power is high. But this does not mean they are slow at making progress through stages. Maneuverability is good in the air, but its easy to get trapped on the ground if you're not careful.

There're mainly 2 builds: Holy Light and Melee builds.

  • Holy Light requires a free space in front of the Acolyte to be launched forward and deal full damage, as well as being horizontally limited.
  • Melee build almost doesn't have a real weakness. But also no real strength for Male Acolyte.
  • Both builds are restricted horizontally, but Male Acolyte makes up for the this weakness with his aerial damage. There aren't many notable aerial enemies in this game, though.

For Holy Light build: INT AGI and DEX.

For Melee Build, especially Female Acolyte: STR, AGI and DEX

Skills[]

Acolyte Skills
Skill Command SP Requirements Effect Summary
Holy Light ↓↘→ B 8-4 Angelus (2) + Blessing (2) Summon a ball of light, which drops from overhead.
Divine Protection passive - default Increases defense power
Demon Bane passive - Divine Protection (2) Increases attack power
Heal (D) ↓↓ B 30-66 default Heal HP of allies
Increase Agi (D) →→ A 30-39 Heal (3) Increase AGI of allies
Decrease Agi (D) ←← A 10-19 Increase Agi (3) Decrease the AGI of all enemies around you (Slow effect)
Angelus (D) ↓↘→ B 15 Divine Protection (2) Decrease damage to allies
Blessing (D) ↓↓ A 30-39 Divine Protection (3) Increase STR, INT, and DEX for allies
Pneuma ↓↓ A 20 Teleport(1) Block certain projectile attacks
Teleport ↓↓ B (+Air) 10 default

Teleports a random distance.

  • Acolyte-M teleports horizontally
  • Acolyte-F teleports vertically

Moves[]

Male[]

Move Command Requires Costs Effect Summary
Chain Attack 1 A A AGI 10 0 Second weak attack if the first weak attack hits.
Chain Attack 2 A A A AGI 20 0 Third weak attack if the second weak attack hits.
Heal Bomb Heal →(hold)+B

Heal 1 +

INT 10

0 Throw a healing ball that knocks the first thing it hits, even an enemy. Heals no undead.
Spin Palm Strike → →+B

STR 10

+

DEX 10

1 SP Spin-thrusting palm attack that shoves forward ground non-boss monster it hits. Hit a falling Holy Light to launch it forward for multiple hits.
Dash Spin Palm Strike →→ →+B

STR 10

+

DEX 10

1 SP Longer range Spin Palm Strike
Spin Heel Kick → →+A DEX 5 1 SP Hits twice. Second hit pulls the enemy in.

Dash Spin Heel Kick

→→ →+A DEX 5 1 SP Longer range Spin Heel Kick
Aerial Machine-gun Punch

(air)

↓↘ →+A

STR 10

+

AGI 20

5 HP

5 SP

Multiple hits at front melee range. Indefinitely repeatable while in the air.

Female[]

Moves Command Requirements SP Effect Summary
Chain Attack 1 A A DEX 5 0 a second Weak Attack if the first Weak Attack hits
Chain Attack 2 A A A STR 20 +

DEX 10

0 a third Weak Attack if the second Weak Attack hits
Grab Heal Heal →+B Heal +

VIT 10

(as Heal) Grab the target to heal. Takes the same SP as casting Heal, but also requires Heal to be cast, so total is twice Heal SP.
Holy Home Run → →+B STR 10 2 A slow, strong attack. Hit a falling Holy Light to launch it forward for multiple hits.
Holy Hammer → →+A INT 10 2 Bash the holy ball like a hammer. Can combo into and out of other moves, including itself.
Lunar Buster Lariat A+B STR 60 10 Run forward and swing the arm for high damage. Costs 50HP.

Bonus Stats[]

  • Level 4 = +1 LUK
  • Level 12 = +1 VIT
  • Level 20 = +1 INT
  • Level 28 = +1 DEX

Gender Differences[]

Other than the common differences such as Male having higher HP and Female having higher SP. The most notable uniqueness are:

  • Female Acolyte is significantly easier to master and more flexible with her attacks. Her attacks are also a lot easier to connect than Male Acolyte. Making her very beginner friendly and does not take effort to master.
  • Male Acolyte is faster when mastered, but most of his attacks are not easy to connect. While it's not too hard to play, it requires a lot of effort and skills to master him.
  • Female Acolyte uses a Skirt of Levitation, slowing down her descent in the air as well as helping her jump decently high.
  • Male Acolyte is extremely agile. His dash is guard-cancellable. He requires good reflexes to perform at his full potential
  • Male Acolyte effectively has his options cut in half for air combo because his (Air)→+B is very slow and it slams the target straight to the ground, ending the combo immediately. However, he has Machine Gun Punch which deals good damage. both (Air)B and Machine Gun Punch have very limited vertical range so you need a good aim to effectively use them.
  • Female Acolyte is more versatile with her air combo because her (Air)→+B is much faster and does not slam the target straight to the ground. effectively doubling her options compared to Male Acolyte. Both her (Air)B and (Air)→+B are very easy to hit.
  • Female Acolyte is usually slower, and its unlikely to go for 50 AGI, since that will hinder her damage output. Unless you over level her.
  • Male Acolyte is more suitable for Holy Light build, as he is innately slightly faster (male starts with 106% speed, while female starts at 98%). And it's unlikely for either of them to go for AGI, or even Increase AGI. Unless you over level. However, it is easier for Female to launch the Holy Light.
  • Female Acolyte is more suitable for the Melee build, as her Lunar Buster Lariat is significantly stronger (when used properly) and easier to use than Holy Light. even if you don't learn Demon Bane and prioritize INT over STR (even if you cheat to max both of them). on equal STR and INT, Holy Light will only deal more damage if it hits at least 7 hits on a single use (only possible against large enemies such as Argiope, or target that can't be flinched (such as boss) is moving away from the Acolyte.

Stats Effects[]

Acolyte only, other jobs have some different effects for certain stats.

  • STR: Increases MIN and MAX ATK for physical attack.
  • AGI: Increases animation for every movement and Dodge chance.
  • VIT: Increases max HP, HP regeneration, overall Defense, resistance against Super Armor / flinching.
  • INT: Increases max SP, SP regeneration, overall Magic Attack for all magic attack
  • DEX: More MIN ATK damage. Every 10 DEX , you can chain in a combo another Strong Attack.
  • LUK: Increases Critical attacks

Tips[]

  • Since Increase Agi and Blessing increase the base stats (STR/INT/AGI/DEX), they can temporarily allow a character to qualify for moves that have stat requirements.
    • For example, Blessing 10 can boost a 50-STR F-Acolyte to 60-STR, allowing her to use Lunar Buster Lariat.
  • Angelus is a weak buff, not worth investing in. Its effect depends on the target's VIT, which will often be low, and it only boosts some VIT effects. Blessing and Increase Agi both boost the actual stats, and don't require investment in those stats.
  • Demon Bane is an excellent damage bonus (+20%) for a Melee Acolyte.
  • Divine Protection is an excellent defensive passive skill (-20%). At level 10, it grants the same damage resistance (though not other bonuses) as 100 VIT.


Male Swordman Male Archer Male Magician Male Merchant Male Acolyte Male Thief Male Novice
Female Swordman Female Archer Female Magician Female Merchant Female Acolyte Female Thief Female Novice